Before going into the SRB1 Xmas and SRB2 'Ween styled MIDIs, I'll talk about the
ones not in any of those folders. The Doomship Act 2 one was a highly
experimental one that I really just used as an excuse to get back to my old ways
for percussion. Evilflower Act 2 was just there because the act 1 version was a
thing. The "Space Countdown" one is there because I thought it would be
interesting to do a more atmospheric and ominous approach for the drowning theme.
The real stars of the show here are Dark City Act 2 and Midnight Freeze Act 2.
Dark City was a final demo-esque reimagining of the original Dark City Act 2. As
much as I would've liked to remain completely faithful to Arrow's style (SSNTails
made the original song, but Arrow had redone it for final demo), I can't help but
say that I adore what I did. It still fits regardless and it also made me want to
make my own version of DCZ2. Heh, maybe I'll do it with UDMF supported now. 
Midnight Freeze Zone Act 2 was a Match reimagining of the 2.0 Icy Tundra/Midnight
Freeze theme for the SRB2 MIDI pack. When making it I was envisioning Sonic
snowboarding/skiing down the mountain, making it his one and only mission to get
to Dark City and be there before Eggman, just outright making it a mad dash to
the city while going in and out of various caves. Needless to say, but I think I
captured that feeling well.

The stylized arrangements were a pain to figure out on the Halloween end. I
probably should've asked SSNTails how he would've done it in hindsight, but oh
well. SRB1 Xmas styled stuff was a lot easier though, especially since it's
easier to come up with Christmas style instrumentation as opposed to Halloween.
The sleigh bells are the only percussion in all the songs I stylized these after,
so I captured that. They were constant throughout every song, but I decided to
just barely spice things up for Robotnirock and the boss themes. Now the bells
start only slightly later! Yay!

It's June 12th of 2023 right now, and the last time I modified this file was on
May 29th of 2023. I edited the mixing on Dark City 2 and tried fixing Midnight
Freze 2, the latter to no avail. There are simply too many notes being played
at once in it and I can't fix it like how I did with Dark City 2 (some stuff cut
off but swapping said stuff to a channel with a higher priority fixed it.) On the
other hand, say hello to my own take on Black Core Zone Act 1 if it wasn't the
Metal Sonic race. It even uses GS instruments, so listen to it outside of the
current version of SRB2 because they REMOVED GS INSTRUMENT SUPPORT! Why? It's the
entire reason 2.1 Egg Rock Zone uses square waves instead of sine waves in-game.

It's the day before the release. (June 18th) That's fun. Did a semi-2.1 style
Black Core Zone Act 2 yesterday because why not.

Castle Eggman Zone Act 2 is a remix that seeks to reimplement some bits of Arrow's
version of the song while keeping most of what makes the 2.2 version of the song good.
I will say that I got lazy and basically reused 2.2's chord progression verbatim.
Otherwise, it's mostly an almagamation. Bass rhythm is identical to that of 2.2's,
I did do this from scratch though, so yeah. Most notable changes are the percussion.

Azure Temple Zone Act 1 is actually a remix of the old DSZ1 from SRB1 Xmas. Not proud of it.
It drags on for way too long due to the unneccessarily artificial extension alongside the
key change bit. It was supposed to be inspired by Bobby Prince's work on Doom and Doom II (even
taking elements from some of Suspense and They're Going to Get You).

Sunken Plant Zone Act 2 is very experimental for me. It serves to mitigate my issues with the
tone of RedXVI's composition for the song, though I don't think this does a perfect job either.
This is actually unfinished, but since it's in MRCE at the time of writing this (10:55 PM CST
of Feburary 22, 2024), I may as well include it here. I'm... not good at this type of stuff.
Please listen to Vertz's stuff, it's far better.
